In the different forms of media there is a problem with representation. Sometimes people do things right and they give us good views on women, the LGBTQ+ community, and other oppressed group. While what you see and read won't take total control of you, as in if you play violent games you won't become a killer because of them, it does give you a sense of what is in the wider world.
What kind of things do I mean? For example: you think that certain wounds are less severe than they actually are because of movies.
During E3 this year, Ubisoft encountered some harsh reactions due to them saying there wouldn't be a female assassin. What made people even madder was the fact that Ubisoft said that animating females was too hard to get the game out on time.
One of the excuses I loathe is "my job is too hard" when said by people that work in major companies. If you find your job too hard you can always leave. You can go work for The Asylum if you find your job too hard. I have nothing against the company as it makes awesome b-movies, but they don't spend that much effort on special effects.
And about the difficulty of animating women?
The thing is that animating women has been done in the past. Hell, with Assassin's Creed III: Liberation there was a female assassin. And other companies have animated women in the past. So it's not like animating women hasn't been done before. If no one had ever animated a woman prior to Assassin's Creed then I would understand.
I'd still be annoyed, but I'd understand that passing old boundaries can be hard.
Ubisoft can brag about the graphics on Skyrim being awesome, but they won't spend time and effort on women in Assassin's Creed?
Whatever you want to say about Ubisoft not wanting to put women assassins in Assassin's Creed: They really have no excuse to stand behind.
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