Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts
Wednesday, December 18, 2013
Star Wars: The Force Unleashed II (Cato Neimoidia Part 2)
I'm just sitting down after finish the Cato Neimoidia part. I feel good. A much different feeling than last night when I got lost for all eternity.
So here is what I thought of the last part of Cato Neimoidia...
I started off where I left off: at the jumping into madness part. The video I watched last night showed to jump to one place and then jump then dash to the ledge/entrance. I decided to not do that exactly, but I did jump and then dash. It took me two tries and I made it!
Oh, yeah!
The next few sections involved just the normal fighting. I don't know what one enemy is called but they are awesome and I'm glad I get to fight them without quick time events (except one that I can't figure out what the hell it's supposed to be doing). They're large and have a shield and then they explode when they die. Yeah, they're robots.
At the end of the level you get a look at the new enemies and...they're going to be both a pain in the ass and awesome to fight. At least that's what it looks like.
Back to the level itself: the big bad of the level is a Gorog. The entrance of the creature is just plain awesome. You're in the arena and Baron Sexyvoice says to release the Gorog. Then, in the arena, a rancor is released.
Now rancors are fearsome, but I know that they aren't Gorogs. Then a huge hand reaches at the rancor and the Gorog reveals itself. And holy shit is it big!
You have to harm each hand enough so that you can put a chain on each wrist. However, the wrists will heal and then you'll have to cause enough damage to try to put the chain on it again.
This would be very simple if not for the fact that the Gorog will attack you with its arms and, after the first wrist is restrained, other enemies will appear to attack you while you're trying to focus just on the Gorog.
After that is done you're not done with the Gorog as you have to rush through hallways full of Stormtroopers while the Gorog will attack you if you linger too long. You also seem to have to defeat each wave of troopers before you are allowed to continue down the hallway.
The final bit of the level has you throw your lightsabers to bring down some supports. I admit I don't use this ability that often (if at all) and so I had to look up how to do the move. Luckily the game will allow you to pause and see how to do certain moves.
You do get to use the Force Sight ability again to solve a puzzle. You have to defeat the enemies before you do since getting shot instantly turns off Force Sight.
There is a yellow crystal in the fire place and I would've missed it if I didn't love fire.
So what happens in the plot?
Starkiller finally gets to Kota and works to escape with him. The wisecracks between these two is just awesome.
During their escape the Baron gets eaten by the Gorog. Aw!
When Starkiller and Kota get back to the ship it's revealed that Juno's fate is unknown.
Kota wants Starkiller and himself to help the Rebellion. Starkiller, on the other hand, wants to go somewhere to find himself and search for Juno. Starkiller tells Kota that he's a clone and needs to figure things out while Kota is convinced Starkiller is the original and not a clone.
Kota's reaction to Starkiller's wants is strange as I'd think a Jedi would want a calm mind. Since having an unstable mind would mean you'd be closer to the Dark Side.
Starkiller drops Kota off on a space station (per the Jedi's request) and goes to Dagobah.
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All of Star Wars: The Force Unleashed II
Tuesday, December 17, 2013
Star Wars: The Force Unleashed II (Cato Neimoidia Part 1)
I am not a big gamer but I usually don't get so pissed off at a game that I have to quit and look up what to do. Sure I'll get confused and worry that I'll never beat it, but I never usually get to the point of thinking I have found Hell on Earth.
But I am getting ahead of myself...
Cato Neimoidia is broken down into a few parts. I am glad to say that the saving mechanism in this game is much better than the first. I was able to stop the game and then restart where I had left off.
Starkiller goes to Cato Neimoidia to get Master Kota (his ally/friend from the last game). Of course the one holding Kota captive, Baron "OMG Your Voice Is Amazing" Tarko, doesn't want to let the Jedi Master go. This is why you have to fight in this level.
Most of the enemies you fight are run of the mill Stormtroopers that are just fun to take down. My personal favorite thing to do is use Force Lightning until my Force energy runs out and then I slice the survivors with my lightsaber.
There are other harder to kill troopers that I use Force Push on and then attack with my sabers. I find that makes them easier to take down. If you fight them with your sabers it's a little hard to do with them fighting back.
There are, again, those damn troopers that can fly. Luckily you do have long range attacks that can deal with them. I, of course, favor Force Lightning.
Finally, the little small people (like the ones that were taking C-3PO apart in The Empire Strikes Back) aren't anything to worry about. Force Lightning takes care of them easily and attacking them with your sabers you can do if you want to be mean (as there's nothing exactly badass about killing them).
There are puzzles in this game that you get a new power to complete. I believe it's called Force Vision. With it you are able to solve pretty simple puzzles using another Force power (Force Grab or Force Pull). The puzzles are interesting if only for the new Force Power you get.
There are a few sections where you have to use Force Dash so you don't get blasted by turrets. I had a few times during the first of these sections where I didn't realize which button you had to press and died. Then another time I seemed like I was on drugs and fell off the edge all by myself. Another time during this section it was pure chance that I ran into a crystal.
Finally, there are jumping sections. I don't remember jumping sections being a big part of the last game and not this complicated. For me, simple jumping provides a good challenge. But in this game they decided to make jumping as complicated as possible.
There are a few instances, in this part, that you get some simple jumping. But more often than not there are moving platforms.
One of these you have to use a Force Power to pull the platforms to you but if you wait too long they'll be so far away that you can't jump to them anymore. This ended up being a nice challenge and interesting.
The final bit of jumping I did...well, it was interesting. It involved moving platforms and so you had to time things just right without being able to turn the camera angle so you could clearly see your target. It is hard to do at first but it becomes easy as time goes on.
The reason I couldn't complete Cato Neimoidia, at least tonight, is because I got so lost during this final jumping section. I got all the way up and I didn't know where to go. I tried a bunch of different things that didn't seem to work.
So I kept having to jump all the way back to the top over and over again.
By the end I was just ranting at the tv. It was like I was both high and drunk. I had to stop the game there for the night to look how to continue and cool down.
I did find a nice little video that seems to show how to continue. I admit it looks rather simple to do. But I will cover that next time.
--------------------------------
All of Star Wars: The Force Unleashed II
But I am getting ahead of myself...
Cato Neimoidia is broken down into a few parts. I am glad to say that the saving mechanism in this game is much better than the first. I was able to stop the game and then restart where I had left off.
Starkiller goes to Cato Neimoidia to get Master Kota (his ally/friend from the last game). Of course the one holding Kota captive, Baron "OMG Your Voice Is Amazing" Tarko, doesn't want to let the Jedi Master go. This is why you have to fight in this level.
Most of the enemies you fight are run of the mill Stormtroopers that are just fun to take down. My personal favorite thing to do is use Force Lightning until my Force energy runs out and then I slice the survivors with my lightsaber.
There are other harder to kill troopers that I use Force Push on and then attack with my sabers. I find that makes them easier to take down. If you fight them with your sabers it's a little hard to do with them fighting back.
There are, again, those damn troopers that can fly. Luckily you do have long range attacks that can deal with them. I, of course, favor Force Lightning.
Finally, the little small people (like the ones that were taking C-3PO apart in The Empire Strikes Back) aren't anything to worry about. Force Lightning takes care of them easily and attacking them with your sabers you can do if you want to be mean (as there's nothing exactly badass about killing them).
There are puzzles in this game that you get a new power to complete. I believe it's called Force Vision. With it you are able to solve pretty simple puzzles using another Force power (Force Grab or Force Pull). The puzzles are interesting if only for the new Force Power you get.
There are a few sections where you have to use Force Dash so you don't get blasted by turrets. I had a few times during the first of these sections where I didn't realize which button you had to press and died. Then another time I seemed like I was on drugs and fell off the edge all by myself. Another time during this section it was pure chance that I ran into a crystal.
Finally, there are jumping sections. I don't remember jumping sections being a big part of the last game and not this complicated. For me, simple jumping provides a good challenge. But in this game they decided to make jumping as complicated as possible.
There are a few instances, in this part, that you get some simple jumping. But more often than not there are moving platforms.
One of these you have to use a Force Power to pull the platforms to you but if you wait too long they'll be so far away that you can't jump to them anymore. This ended up being a nice challenge and interesting.
The final bit of jumping I did...well, it was interesting. It involved moving platforms and so you had to time things just right without being able to turn the camera angle so you could clearly see your target. It is hard to do at first but it becomes easy as time goes on.
The reason I couldn't complete Cato Neimoidia, at least tonight, is because I got so lost during this final jumping section. I got all the way up and I didn't know where to go. I tried a bunch of different things that didn't seem to work.
So I kept having to jump all the way back to the top over and over again.
By the end I was just ranting at the tv. It was like I was both high and drunk. I had to stop the game there for the night to look how to continue and cool down.
I did find a nice little video that seems to show how to continue. I admit it looks rather simple to do. But I will cover that next time.
--------------------------------
All of Star Wars: The Force Unleashed II
Tuesday, October 8, 2013
Let's Play Mario Kart Wii: Getting Gold (Parts 34-36)
I continue on with my goal of getting first place in every cup!
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Let's Play Mario Kart Wii: Getting Gold Table of Contents
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Let's Play Mario Kart Wii: Getting Gold Table of Contents
Saturday, September 21, 2013
Mini-LP: Star Wars: The Force Unleashed (Parts 1-3)
I start making my way through the final level of Star Wars: The Force Unleashed!
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Mini-LP: Star Wars: The Force Unleashed Table of Contents
Labels:
Let's Play,
Mini-LP,
Star Wars,
The Force Unleashed,
Wii
Tuesday, July 9, 2013
Let's Play Mario Kart Wii: Getting Gold (Parts 31-33)
I finish up racing for the day.
Let's Play Mario Kart Wii: Getting Gold (Parts 28-30)
I go for the gold yet again!
Monday, April 29, 2013
Let's Play Mario Kart Wii: Getting Gold (Parts 25-27)
I finish up my hour long racing session.
Let's Play Mario Kart Wii: Getting Gold (Parts 22-24)
I start on an hour long racing session.
Sunday, April 28, 2013
Fail at the End of Yoshi Falls
I will be uploading more of my Mario Kart Wii Let's Play later. But decided to get this out now.
Sunday, April 7, 2013
Let's Play Mario Kart Wii: Getting Gold (Parts 20 and 21)
Continuing on with racing!
Let's Play Mario Kart Wii: Getting Gold (Parts 17-19)
I continue on with Mario Kart racing!
Monday, February 4, 2013
Let's Play Silent Hill: Shattered Memories (Parts 62-64)
I go into one crazy Nightmare level.
Labels:
Let's Play,
Shattered Memories,
Silent Hill,
Wii
Friday, February 1, 2013
Let's Play Mario Kart Wii: Getting Gold (Parts 14-16)
I tackle the Star Cup on the easiest difficulty setting.
Thursday, December 13, 2012
Let's Play Mario Kart Wii: Getting Gold (Parts 11-13)
I continue to try and get first place in all the cups.
Saturday, October 20, 2012
Let's Play Mario Kart Wii: Getting Gold (Parts 8-10)
I continue on my epic quest for the gold.
Friday, October 12, 2012
Let's Play Silent Hill: Shattered Memories (Part 56)
revrezner joins me in the town of Silent Hill.
Labels:
Let's Play,
Shattered Memories,
Silent Hill,
Wii
Let's Play Silent Hill: Shattered Memories (Parts 53-55)
revrezner joins me in the town of Silent Hill.
Labels:
Let's Play,
Shattered Memories,
Silent Hill,
Wii
Let's Play Silent Hill: Shattered Memories (Parts 50-52)
revrezner joins me in the town of Silent Hill.
Labels:
Let's Play,
Shattered Memories,
Silent Hill,
Wii
Let's Play Silent Hill: Shattered Memories (Parts 47-49)
revrezner joins me in the town of Silent Hill.
Labels:
Let's Play,
revrezner,
Shattered Memories,
Silent Hill,
Wii
Saturday, September 22, 2012
Let's Play Silent Hill: Shattered Memories (Part 44-46)
I leave the apartment and head out in search of my daughter.
Labels:
Let's Play,
Shattered Memories,
Silent Hill,
Wii
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