Well this is the last part of the journey. This is the end for better or for worse. So sit down and listen to how the last part of this game ends. At least for me.
The last part of the game is really just plowing your way through Starkiller clones. This is both fun and a little taxing...well...until your bar to use Force Rage fills up and you can use that. Then just make sure you have a bunch of clones in your sight.
When I fought Darth Vader I used Force Lighting (Force Push didn't work against him) and waited until my Force Rage bar filled up so I could use that. During different parts of the fight, clones would attack you as Vader was still attacking you.
I don't know if Force Rage was the reason that this was an easier ending than the first game or the fact that I saved just before this part and so was well rested. Hell, if I had done this part from when I arrived on Kamino this probably would've felt a lot harder.
Now onto the plot as this part was just as plot heavy as it was fighting heavy!
As Starkiller runs through the facility on Kamino, he runs into Vader a few times. Each time he isn't able to reach Vader and is instead given clones of himself to fight. Kota and Starkiller talk about what so many clones could mean. A possible Sith clone army.
When Starkiller finally reaches Vader, the Dark Lord of the Sith tells the clone not to attack or Juno dies. Starkiller pretends to agree, but then fights Vader instead. Throughout the duel Vader tells Starkiller that Juno is a weakness.
Now the following will be what I personally experienced and may not be the same for you:
Starkiller is about to kill Vader but Kota comes up just in time saying to stop. Kota says that if Vader is killed, Starkiller will never know the truth about himself and the Rebel Alliance will lose the chance at important information.
Starkiller debates for a bit and then goes to kill Vader. Starkiller is wounded fatally by Vader's successful clone which the Dark Lord gloats about. He says he lied about not having a successful clone. Kota and Starkiller's friends (including Juno) are killed. Starkiller can only look as Vader and the Clone walk away.
The Clone just looks at Juno with an unreadable expression.
What I didn't know when playing was that, at least on the Wii version, you stand by Kota or Vader depending if you think Vader should die or live. I was having Starkiller pace around and it was by chance that the last time I had a chance to choose (by Pressing the A button) that I was by Vader.
So what did I think of the game? I found it very enjoyable to play through. I think I enjoyed it more than the first one because the save feature actually worked on this one. I didn't have to worry about having to complete a level for the saving option to function.
There was a lot of jumping in this game which was...hard to deal with at times. But I made it through so yeah!
I enjoyed the new Force powers.
I do wish I had known how to do the ending before I finished the game so I could pick the ending I wanted. But, oh well. Me and everyone I loved died so that sort of fits with what I like in a story.
Sad that with the clearing of the Star Wars Expanded Universe that there is probably no chance at a sequel.
I don't know if I'll ever do a playthrough like this again so don't hold your breath.
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Showing posts with label The Force Unleashed II. Show all posts
Showing posts with label The Force Unleashed II. Show all posts
Tuesday, June 3, 2014
Thursday, May 8, 2014
Star Wars: The Force Unleashed II (Return to Kamino)
This latest session has left me the most pooped since it was really the hardest part for me. I got lost and then jumping levels from Hell came into being.
So let's get started for today!
I started off with arriving on Kamino after crashing the Salvation. I will say that I really enjoyed the atmosphere of the beginning of this part. You really get the sensation that you are in a building that is falling apart.
I do a little jumping and get to a small cutscene where Starkiller talks to Kota. Kota is surprised and happy that Starkiller is alive and tells him where to go.
After that part I got confused where to go and found myself going in circles for around two years. I tried to find a walkthrough to tell my dumb ass where to go and that was a little less than useless. So I spent around five more minutes going in circles and yelling at whoever wasn't making walkthroughs and I think I even insulted Starkiller a few times.
I never understood why people yelled at video game characters but now I know why.
I finally found where to continue and I was so damn happy. Especially when I got to fight enemies.
Nothing exciting happened except at a few pints.
At one point you keep running down a hallway outside and while that's going on you get shot at by a few Tie Fighters. It happened first and I was going "WTF is going on?!" for two or four Tie Fighters. I'm sure I could've tried pulling them down with Force Grip but I ended up just using Force Lighting until they stopped flying by. I don't know if using Force Lightning actually did damage, though.
The next hard section is a jumping section. What makes this jumping section so difficult? Some of the platforms have a force field that will come on and so you have to time jumping when the force field isn't active or else you have the very high chance of being pushed off the platform. Then you have to start the Hell section again.
What makes the second of these sections so maddening is that it comes a few minutes after the first one. I'm surprised I didn't explode due to frustration during these sections.
Luckily I ended my session with a giant brawl. I was able to use Force Rage a few times which just felt wonderful after the jumping sections.
For the plot aspect this time around: Starkiller decides to break off from the Rebels to try and rescue Juno. Kota tries to make Starkiller decide differently, but that doesn't happen.
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All of Star Wars: The Force Unleashed II
So let's get started for today!
I started off with arriving on Kamino after crashing the Salvation. I will say that I really enjoyed the atmosphere of the beginning of this part. You really get the sensation that you are in a building that is falling apart.
I do a little jumping and get to a small cutscene where Starkiller talks to Kota. Kota is surprised and happy that Starkiller is alive and tells him where to go.
After that part I got confused where to go and found myself going in circles for around two years. I tried to find a walkthrough to tell my dumb ass where to go and that was a little less than useless. So I spent around five more minutes going in circles and yelling at whoever wasn't making walkthroughs and I think I even insulted Starkiller a few times.
I never understood why people yelled at video game characters but now I know why.
I finally found where to continue and I was so damn happy. Especially when I got to fight enemies.
Nothing exciting happened except at a few pints.
At one point you keep running down a hallway outside and while that's going on you get shot at by a few Tie Fighters. It happened first and I was going "WTF is going on?!" for two or four Tie Fighters. I'm sure I could've tried pulling them down with Force Grip but I ended up just using Force Lighting until they stopped flying by. I don't know if using Force Lightning actually did damage, though.
The next hard section is a jumping section. What makes this jumping section so difficult? Some of the platforms have a force field that will come on and so you have to time jumping when the force field isn't active or else you have the very high chance of being pushed off the platform. Then you have to start the Hell section again.
What makes the second of these sections so maddening is that it comes a few minutes after the first one. I'm surprised I didn't explode due to frustration during these sections.
Luckily I ended my session with a giant brawl. I was able to use Force Rage a few times which just felt wonderful after the jumping sections.
For the plot aspect this time around: Starkiller decides to break off from the Rebels to try and rescue Juno. Kota tries to make Starkiller decide differently, but that doesn't happen.
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Wednesday, March 26, 2014
Star Wars: The Force Unleashed II (Holding it Together)
We meet again. This time after continuing to get out of the crumbling ship. It wasn't as hard as the last part, at least there was no big jumping parts like last time. I'm not very good at balancing myself, or Starkiller, so that made the jumping sections from last time extremely difficult for me.
So let's get started!
Again there is not much in the way of plot in this section. There are some actual character interactions between Starkiller and Kota at one point. But the majority of the level is the lovely business of kicking ass and taking names.
There are the usual enemies. At one point Terror Troopers come out of nowhere. It, sadly, took me a minute or two to realize that's what was going on. But when I did, I dealt with them rather swiftly. I really like the Terror Troopers and would love for a whole level to be made up of nothing but that enemey.
During the Terror Trooper part, if you go back the way you came, expect a wise quip from PROXY.
There is a section where you have to stop some droids from overheating the ship. My way to win was to use Force Pull to get the shields away from the droids and then run around until my Force Energy Bar was full and then to attack using Force Push and Force Lighting until I could use Force Rage. I tried to line them all up and take them down with Force Rage at once but I wasn't able to pull that off.
Near the end of this part you run into Kota and the two of you fight off wave after wave of enemies. It's nice seeing Kota provide some use besides the constant nagging. I used Force Rage a few times but I really should learn to aim that power better. I would spend time filling up the bar for Force Rage and then I'd use it on one enemy.
It's a total waste if you are fighting a bunch of enemies and only use Force Rage on one. It looks cool, but it's far from a good move.
You and Kota then go to the bridge. It's there that it's decided that to take down the Planetary shield by using The Salvation to disable them. Kota first orders his men to abandon the ship and then leaves the ship via the Rogue Shadow.
Starkiller then enacts that plan. What follows is a series of quick time events. My mistake was just making the motions with my wrists and not using my arm to make big gestures. So it took two to three times to get it right. If you're not a dumbass like me, it'll take you one time.
The next part will begin with Starkiller having arrived on Kamino.
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All of Star Wars: The Force Unleashed II
So let's get started!
Again there is not much in the way of plot in this section. There are some actual character interactions between Starkiller and Kota at one point. But the majority of the level is the lovely business of kicking ass and taking names.
There are the usual enemies. At one point Terror Troopers come out of nowhere. It, sadly, took me a minute or two to realize that's what was going on. But when I did, I dealt with them rather swiftly. I really like the Terror Troopers and would love for a whole level to be made up of nothing but that enemey.
During the Terror Trooper part, if you go back the way you came, expect a wise quip from PROXY.
There is a section where you have to stop some droids from overheating the ship. My way to win was to use Force Pull to get the shields away from the droids and then run around until my Force Energy Bar was full and then to attack using Force Push and Force Lighting until I could use Force Rage. I tried to line them all up and take them down with Force Rage at once but I wasn't able to pull that off.
Near the end of this part you run into Kota and the two of you fight off wave after wave of enemies. It's nice seeing Kota provide some use besides the constant nagging. I used Force Rage a few times but I really should learn to aim that power better. I would spend time filling up the bar for Force Rage and then I'd use it on one enemy.
It's a total waste if you are fighting a bunch of enemies and only use Force Rage on one. It looks cool, but it's far from a good move.
You and Kota then go to the bridge. It's there that it's decided that to take down the Planetary shield by using The Salvation to disable them. Kota first orders his men to abandon the ship and then leaves the ship via the Rogue Shadow.
Starkiller then enacts that plan. What follows is a series of quick time events. My mistake was just making the motions with my wrists and not using my arm to make big gestures. So it took two to three times to get it right. If you're not a dumbass like me, it'll take you one time.
The next part will begin with Starkiller having arrived on Kamino.
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All of Star Wars: The Force Unleashed II
Wednesday, March 12, 2014
Star Wars: The Force Unleashed II (Into the Fray)
I couldn't continue this game for awhile. My Dad is now retired so it's harder to use the tv for my own uses. Then I went to revrezner's house and I couldn't play the game there. So today was my first time in awhile that I could continue my adventure as Starkiller.
So let's get started!
This time around it's fighting with really no plot to speak off. But all the battling and kicking ass is worth the sacrifice.
You know those little bug-like droids that we've seen throughout the game? I don't have to be reminded very much of them as those little nuisances are very close to my mind. I thought they would just continue to be those things that posed no real challenge and were created merely to annoy you.
However, there was a nice little challenge with them. They are draining energy from the ship so you have to use Force Rage to kill all four of them at once. Other bug-like droids attack you but, as I said before, they are really only nuisances so there's no need of concern.
The only reason this took me longer than it should have is because I didn't know I didn't have to click all four of them individually in one move. And, no, you can't do that with these ones.
I also encountered a little glitch when I was trying to jump somewhere and then got stuck in a room. I couldn't leave this room in any manner. I tried running into walls, using Force Lightning, and using Force Push. The only way I could get out of this room was by restarting the game. Luckily enough this game actually saves correctly.
You run into some more Terror Troopers that are sometimes paired with regular Storm Troopers. If you just fight using lightsabers then your Force Sight will last longer. They were very fun enemies to fight.
The only really annoying parts were the jumping sections.
I am NOT counting the jumping section where you have to move boxes via Force Grip. This one took a little effort but not as much as the sections I am referring to.
The sections I am referring to have you having to time things exactly. The ship is falling apart so you have to run and jump across two sections of walkways that drop away.
A thing to remember with those parts is to keep calm and focus on making sure you stay on the walkways. Of course you still have to move fast but don't worry if you are too slow the first few times. You have to know how to do what you need to before you can do the actions.
I spent a little bit just falling and not completing the jumping sections. If I had been recording it as a Let's Play I could have a five minute blooper reel with all my mistakes.
Since my Dad came home during those sections I wasn't able to cuss as much as I wanted to.
While the jumping sections really annoyed me they looked wonderful. I love fire so even when I fell to a fiery death a part of me enjoyed it. What I never enjoyed was Rahm Kota's constant reminder to hurry up.
Hey, old fart, how about you come down here and help then?
A cool fire room happened and you had to fight without getting burned. Very nice indeed. I got to kick ass and avoid fire. Totally awesome.
There are some sections where you have to run through, not get killed by lasers or fire, and fight off enemies at the same time. Those sections are quick and relatively easy.
So what about the plot?
Go through a ship and try not to do die. That's really all there is as no character is given much depth here. I don't remember even Juno being commented on.
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All of Star Wars: The Force Unleashed II
So let's get started!
This time around it's fighting with really no plot to speak off. But all the battling and kicking ass is worth the sacrifice.
You know those little bug-like droids that we've seen throughout the game? I don't have to be reminded very much of them as those little nuisances are very close to my mind. I thought they would just continue to be those things that posed no real challenge and were created merely to annoy you.
However, there was a nice little challenge with them. They are draining energy from the ship so you have to use Force Rage to kill all four of them at once. Other bug-like droids attack you but, as I said before, they are really only nuisances so there's no need of concern.
The only reason this took me longer than it should have is because I didn't know I didn't have to click all four of them individually in one move. And, no, you can't do that with these ones.
I also encountered a little glitch when I was trying to jump somewhere and then got stuck in a room. I couldn't leave this room in any manner. I tried running into walls, using Force Lightning, and using Force Push. The only way I could get out of this room was by restarting the game. Luckily enough this game actually saves correctly.
You run into some more Terror Troopers that are sometimes paired with regular Storm Troopers. If you just fight using lightsabers then your Force Sight will last longer. They were very fun enemies to fight.
The only really annoying parts were the jumping sections.
I am NOT counting the jumping section where you have to move boxes via Force Grip. This one took a little effort but not as much as the sections I am referring to.
The sections I am referring to have you having to time things exactly. The ship is falling apart so you have to run and jump across two sections of walkways that drop away.
A thing to remember with those parts is to keep calm and focus on making sure you stay on the walkways. Of course you still have to move fast but don't worry if you are too slow the first few times. You have to know how to do what you need to before you can do the actions.
I spent a little bit just falling and not completing the jumping sections. If I had been recording it as a Let's Play I could have a five minute blooper reel with all my mistakes.
Since my Dad came home during those sections I wasn't able to cuss as much as I wanted to.
While the jumping sections really annoyed me they looked wonderful. I love fire so even when I fell to a fiery death a part of me enjoyed it. What I never enjoyed was Rahm Kota's constant reminder to hurry up.
Hey, old fart, how about you come down here and help then?
A cool fire room happened and you had to fight without getting burned. Very nice indeed. I got to kick ass and avoid fire. Totally awesome.
There are some sections where you have to run through, not get killed by lasers or fire, and fight off enemies at the same time. Those sections are quick and relatively easy.
So what about the plot?
Go through a ship and try not to do die. That's really all there is as no character is given much depth here. I don't remember even Juno being commented on.
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All of Star Wars: The Force Unleashed II
Tuesday, January 28, 2014
Star Wars: The Force Unleashed II (The Salvation)
Well, yep, played some more of the game and it was good. Among other things I had an encounter with Boba Fett and had the honor of having my ass kicked by him.
So let's get started!
First I'll start off with a glitch. When I used the Force Ability Mind Trick (which causes enemy troops to attack each other) too often my controllers would stop working and I'd have to reset them. Luckily this game's saving feature actually works so I never had to restart the entire level. Or it might be that if you try to use Mind Trick on the little Spider Droids that's what messes the controllers up.
Whichever one it is, I has found the glitch. Really annoying the first time since I thought it was just the one controller. Luckily I didn't destroy it.
A cool new enemy has come into play now!
Terror Troopers are lovely to fight. They can become invisible which is a problem for others, but not for Starkiller. Simply use Force Sight and you'll see them even if they're invisible. The only problem is that you can get thrown out of Force Sight either by them attacking you or your Force Meter going empty.
It refills rather quickly and my method was to swing around wildly in hopes of hitting something or, at least, to take as little damage as possible while it was refilling.
There is a point or two where both Walkers and Terror Troopers attack you. I just focused on the Walkers and was able to take out the Terror Troopers in good time. I might've gotten knocked down a shit load of times, but I ended up passing the part of the level and that's all that matters.
There were some quick time events that I didn't mind as much as before. I think it was because they were tied into the game better and I was distracted with the plot so I didn't mind so much.
The interactions you have with Boba Fett are all quick time events. Except the running around parts. First encounter I got my ass handed to me but it didn't affect my level progression.
One puzzle that I encountered I thought it was going to be a simple 'drag all these things to the very top', but that wasn't the case. I was confused and then I turned on Force Sight. Luckily enough there weren't any lasers and so I could easily pull each thing down to where it was supposed to be (which is indicated).
On the final part of the level you fight a Terror Walker. At your final little encounter with this bastard is a little puzzle of how to disable its shields and you just wail away at it when you can. I use Force Lightning, of course.
In this level you get Force Rage where you fill up your meter by attacking enemies and then pick some enemies to use Force Rage on. The animation for this power is one I enjoy but probably won't use this power that often.
The Salvation is a spaceship so you can glance out of the ship and look at space. There was a moment or two where I nearly stopped playing the game just so I could look out at space. I really want to travel through space even though it frightens me. Maybe it's the fact that it frightens me that I want to explore it. I probably will never know since space travel doesn't have a strong likelihood of becoming common in my lifetime.
So what happens in the plot?
The Salvation is under attack and you spend most of the level trying to get Juno. Since, you know, that's why you came to The Salvation in the first part. Unfortunately your efforts to get Juno and stop Boba Fett go nowhere.
After that fruitless quest you have to stop the Terror Walker. Which feels just like 'do someone else's job' thing. Of course you have at least one of those 'do someone else's job' things a few times throughout the level (that I didn't realize were that until after I finished playing today).
After you stop the Terror Walker it seems the fleet has arrived at Kamino.
Hopefully Juno is safe and I don't have to encounter anymore of those Spider Droids. They aren't bad enemies, they just really gang up on you a lot.
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All of Star Wars: The Force Unleashed II
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So let's get started!
First I'll start off with a glitch. When I used the Force Ability Mind Trick (which causes enemy troops to attack each other) too often my controllers would stop working and I'd have to reset them. Luckily this game's saving feature actually works so I never had to restart the entire level. Or it might be that if you try to use Mind Trick on the little Spider Droids that's what messes the controllers up.
Whichever one it is, I has found the glitch. Really annoying the first time since I thought it was just the one controller. Luckily I didn't destroy it.
A cool new enemy has come into play now!
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From IGN |
It refills rather quickly and my method was to swing around wildly in hopes of hitting something or, at least, to take as little damage as possible while it was refilling.
There is a point or two where both Walkers and Terror Troopers attack you. I just focused on the Walkers and was able to take out the Terror Troopers in good time. I might've gotten knocked down a shit load of times, but I ended up passing the part of the level and that's all that matters.
There were some quick time events that I didn't mind as much as before. I think it was because they were tied into the game better and I was distracted with the plot so I didn't mind so much.
The interactions you have with Boba Fett are all quick time events. Except the running around parts. First encounter I got my ass handed to me but it didn't affect my level progression.
One puzzle that I encountered I thought it was going to be a simple 'drag all these things to the very top', but that wasn't the case. I was confused and then I turned on Force Sight. Luckily enough there weren't any lasers and so I could easily pull each thing down to where it was supposed to be (which is indicated).
![]() |
From IGN |
In this level you get Force Rage where you fill up your meter by attacking enemies and then pick some enemies to use Force Rage on. The animation for this power is one I enjoy but probably won't use this power that often.
The Salvation is a spaceship so you can glance out of the ship and look at space. There was a moment or two where I nearly stopped playing the game just so I could look out at space. I really want to travel through space even though it frightens me. Maybe it's the fact that it frightens me that I want to explore it. I probably will never know since space travel doesn't have a strong likelihood of becoming common in my lifetime.
So what happens in the plot?
The Salvation is under attack and you spend most of the level trying to get Juno. Since, you know, that's why you came to The Salvation in the first part. Unfortunately your efforts to get Juno and stop Boba Fett go nowhere.
After that fruitless quest you have to stop the Terror Walker. Which feels just like 'do someone else's job' thing. Of course you have at least one of those 'do someone else's job' things a few times throughout the level (that I didn't realize were that until after I finished playing today).
After you stop the Terror Walker it seems the fleet has arrived at Kamino.
Hopefully Juno is safe and I don't have to encounter anymore of those Spider Droids. They aren't bad enemies, they just really gang up on you a lot.
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All of Star Wars: The Force Unleashed II
Wednesday, January 22, 2014
Star Wars: The Force Unleashed II (Dagobah)
Sorry I haven't had a new part up in awhile. For Christmas and New Year's I was at revrezner's house and when I got back I didn't have time to play (I was keeping up with tv shows). So I was really excited to get back to the game today.
So let's get started!
At the end of the last part Starkiller was headed to Dagobah and he arrives there at the start of this one.
One thing that was irritating to start off with, but I didn't mind so much as time went on, was the fact that you can't use your Force Powers OR lightsabers at any time during this level.
Okay, that's partly not true as around half way through you're able to control enemy minds so that they attack each other. That's useful since you have no real means to attack any other way in the level.
On one hand I like getting a new Force Power but on the other hand Force Lightning is my baby.
The atmosphere on this level is just lovely to behold. In place of fighting the level decides to try and freak you out.
You are going through the cave that Luke Skywalker entered in Star Wars Episode V: The Empire Strikes Back so, of course, it's going to be scary and really the only reason that you don't have Force Powers the majority of the time (though I still wonder why not before you enter the cave and the game's reason seems to be that Starkiller doesn't think it'd be a good idea). And I think things that happen in the cave are symbolic.
As I haven't checked the facts before writing this, these are my own personal opinions so take them with a grain of salt: Starkiller runs into a dark version of himself that he first sees behind a crystal wall. I think that is meant to represent that he feels the Dark Side in himself and maybe that the original Starkiller (if this game's protagonist is a clone) would've been consumed by the Dark Side if he had lived.
You later on see many Dark Starkillers which shows that Starkiller just thinks he's one of a large group of clones. And that, to me, was the spookiest damn scene in the level.
Of course there is Juno that represents, of course, the fact that Starkiller loves her. Even if he doesn't believe he's the REAL Starkiller.
Finally there's Darth Vader whom Starkiller fears for very obvious reasons. Such as he's the Sith Lord that 'created' Starkiller and is a danger to Juno.
There are these other creatures but I just think that they are there to make the atmosphere even more spooky.
The only real 'challenge' this level had was a jumping section. I so wish I could edit videos right now since I had some good jabs. I loathe jumping but this part was fairly easy minus the fact that there are some things that will crumble and you'll die if you jump on. Figuring out what to jump on is fairly easy.
In this part Dark Starkiller is separated from you by a crystal wall. Watching him might provide help, but I didn't pay any great amount of attention to him and I survived.
Now for the story part:
Starkiller arrives on Dagobah and is spooked so much that he decides not to use his Force Powers or lightsabers in fear that whatever he senses means to do him harm if it feels threatened.
He quickly runs across Yoda who is his usual mystic and non-helpful self. I really wish there was some humor to his scene but that isn't the case.
Starkiller goes inside the cave and, after encountering different horrors, he sees a powerful vision of the future. In it he sees Juno in danger of dying.
After that he goes and picks up Kota and they join the rebel fleet. Kota informs Starkiller about how the Rebels have acted after his death. It seems that Juno is the real force behind the movement as she is looking for any victory, even if it is just symbolic, to make the troops feel better.
Starkiller informs Kota that Kimono is a good place to attack by providing the Jedi Master with files.
Kota says both that he hasn't told Juno about Starkiller and that he doesn't think it matters if Starkiller is a clone or not.
Before the conversation can continue, there is an attack on the rebel fleet.
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All of Star Wars: The Force Unleashed II
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So let's get started!
At the end of the last part Starkiller was headed to Dagobah and he arrives there at the start of this one.
One thing that was irritating to start off with, but I didn't mind so much as time went on, was the fact that you can't use your Force Powers OR lightsabers at any time during this level.
Okay, that's partly not true as around half way through you're able to control enemy minds so that they attack each other. That's useful since you have no real means to attack any other way in the level.
On one hand I like getting a new Force Power but on the other hand Force Lightning is my baby.
The atmosphere on this level is just lovely to behold. In place of fighting the level decides to try and freak you out.
You are going through the cave that Luke Skywalker entered in Star Wars Episode V: The Empire Strikes Back so, of course, it's going to be scary and really the only reason that you don't have Force Powers the majority of the time (though I still wonder why not before you enter the cave and the game's reason seems to be that Starkiller doesn't think it'd be a good idea). And I think things that happen in the cave are symbolic.
As I haven't checked the facts before writing this, these are my own personal opinions so take them with a grain of salt: Starkiller runs into a dark version of himself that he first sees behind a crystal wall. I think that is meant to represent that he feels the Dark Side in himself and maybe that the original Starkiller (if this game's protagonist is a clone) would've been consumed by the Dark Side if he had lived.
You later on see many Dark Starkillers which shows that Starkiller just thinks he's one of a large group of clones. And that, to me, was the spookiest damn scene in the level.
Of course there is Juno that represents, of course, the fact that Starkiller loves her. Even if he doesn't believe he's the REAL Starkiller.
Finally there's Darth Vader whom Starkiller fears for very obvious reasons. Such as he's the Sith Lord that 'created' Starkiller and is a danger to Juno.
There are these other creatures but I just think that they are there to make the atmosphere even more spooky.
The only real 'challenge' this level had was a jumping section. I so wish I could edit videos right now since I had some good jabs. I loathe jumping but this part was fairly easy minus the fact that there are some things that will crumble and you'll die if you jump on. Figuring out what to jump on is fairly easy.
In this part Dark Starkiller is separated from you by a crystal wall. Watching him might provide help, but I didn't pay any great amount of attention to him and I survived.
Now for the story part:
Starkiller arrives on Dagobah and is spooked so much that he decides not to use his Force Powers or lightsabers in fear that whatever he senses means to do him harm if it feels threatened.
He quickly runs across Yoda who is his usual mystic and non-helpful self. I really wish there was some humor to his scene but that isn't the case.
Starkiller goes inside the cave and, after encountering different horrors, he sees a powerful vision of the future. In it he sees Juno in danger of dying.
After that he goes and picks up Kota and they join the rebel fleet. Kota informs Starkiller about how the Rebels have acted after his death. It seems that Juno is the real force behind the movement as she is looking for any victory, even if it is just symbolic, to make the troops feel better.
Starkiller informs Kota that Kimono is a good place to attack by providing the Jedi Master with files.
Kota says both that he hasn't told Juno about Starkiller and that he doesn't think it matters if Starkiller is a clone or not.
Before the conversation can continue, there is an attack on the rebel fleet.
------------------------------------------------
All of Star Wars: The Force Unleashed II
Wednesday, December 18, 2013
Star Wars: The Force Unleashed II (Cato Neimoidia Part 2)
I'm just sitting down after finish the Cato Neimoidia part. I feel good. A much different feeling than last night when I got lost for all eternity.
So here is what I thought of the last part of Cato Neimoidia...
I started off where I left off: at the jumping into madness part. The video I watched last night showed to jump to one place and then jump then dash to the ledge/entrance. I decided to not do that exactly, but I did jump and then dash. It took me two tries and I made it!
Oh, yeah!
The next few sections involved just the normal fighting. I don't know what one enemy is called but they are awesome and I'm glad I get to fight them without quick time events (except one that I can't figure out what the hell it's supposed to be doing). They're large and have a shield and then they explode when they die. Yeah, they're robots.
At the end of the level you get a look at the new enemies and...they're going to be both a pain in the ass and awesome to fight. At least that's what it looks like.
Back to the level itself: the big bad of the level is a Gorog. The entrance of the creature is just plain awesome. You're in the arena and Baron Sexyvoice says to release the Gorog. Then, in the arena, a rancor is released.
Now rancors are fearsome, but I know that they aren't Gorogs. Then a huge hand reaches at the rancor and the Gorog reveals itself. And holy shit is it big!
You have to harm each hand enough so that you can put a chain on each wrist. However, the wrists will heal and then you'll have to cause enough damage to try to put the chain on it again.
This would be very simple if not for the fact that the Gorog will attack you with its arms and, after the first wrist is restrained, other enemies will appear to attack you while you're trying to focus just on the Gorog.
After that is done you're not done with the Gorog as you have to rush through hallways full of Stormtroopers while the Gorog will attack you if you linger too long. You also seem to have to defeat each wave of troopers before you are allowed to continue down the hallway.
The final bit of the level has you throw your lightsabers to bring down some supports. I admit I don't use this ability that often (if at all) and so I had to look up how to do the move. Luckily the game will allow you to pause and see how to do certain moves.
You do get to use the Force Sight ability again to solve a puzzle. You have to defeat the enemies before you do since getting shot instantly turns off Force Sight.
There is a yellow crystal in the fire place and I would've missed it if I didn't love fire.
So what happens in the plot?
Starkiller finally gets to Kota and works to escape with him. The wisecracks between these two is just awesome.
During their escape the Baron gets eaten by the Gorog. Aw!
When Starkiller and Kota get back to the ship it's revealed that Juno's fate is unknown.
Kota wants Starkiller and himself to help the Rebellion. Starkiller, on the other hand, wants to go somewhere to find himself and search for Juno. Starkiller tells Kota that he's a clone and needs to figure things out while Kota is convinced Starkiller is the original and not a clone.
Kota's reaction to Starkiller's wants is strange as I'd think a Jedi would want a calm mind. Since having an unstable mind would mean you'd be closer to the Dark Side.
Starkiller drops Kota off on a space station (per the Jedi's request) and goes to Dagobah.
--------------------------------------------
All of Star Wars: The Force Unleashed II
Tuesday, December 17, 2013
Star Wars: The Force Unleashed II (Cato Neimoidia Part 1)
I am not a big gamer but I usually don't get so pissed off at a game that I have to quit and look up what to do. Sure I'll get confused and worry that I'll never beat it, but I never usually get to the point of thinking I have found Hell on Earth.
But I am getting ahead of myself...
Cato Neimoidia is broken down into a few parts. I am glad to say that the saving mechanism in this game is much better than the first. I was able to stop the game and then restart where I had left off.
Starkiller goes to Cato Neimoidia to get Master Kota (his ally/friend from the last game). Of course the one holding Kota captive, Baron "OMG Your Voice Is Amazing" Tarko, doesn't want to let the Jedi Master go. This is why you have to fight in this level.
Most of the enemies you fight are run of the mill Stormtroopers that are just fun to take down. My personal favorite thing to do is use Force Lightning until my Force energy runs out and then I slice the survivors with my lightsaber.
There are other harder to kill troopers that I use Force Push on and then attack with my sabers. I find that makes them easier to take down. If you fight them with your sabers it's a little hard to do with them fighting back.
There are, again, those damn troopers that can fly. Luckily you do have long range attacks that can deal with them. I, of course, favor Force Lightning.
Finally, the little small people (like the ones that were taking C-3PO apart in The Empire Strikes Back) aren't anything to worry about. Force Lightning takes care of them easily and attacking them with your sabers you can do if you want to be mean (as there's nothing exactly badass about killing them).
There are puzzles in this game that you get a new power to complete. I believe it's called Force Vision. With it you are able to solve pretty simple puzzles using another Force power (Force Grab or Force Pull). The puzzles are interesting if only for the new Force Power you get.
There are a few sections where you have to use Force Dash so you don't get blasted by turrets. I had a few times during the first of these sections where I didn't realize which button you had to press and died. Then another time I seemed like I was on drugs and fell off the edge all by myself. Another time during this section it was pure chance that I ran into a crystal.
Finally, there are jumping sections. I don't remember jumping sections being a big part of the last game and not this complicated. For me, simple jumping provides a good challenge. But in this game they decided to make jumping as complicated as possible.
There are a few instances, in this part, that you get some simple jumping. But more often than not there are moving platforms.
One of these you have to use a Force Power to pull the platforms to you but if you wait too long they'll be so far away that you can't jump to them anymore. This ended up being a nice challenge and interesting.
The final bit of jumping I did...well, it was interesting. It involved moving platforms and so you had to time things just right without being able to turn the camera angle so you could clearly see your target. It is hard to do at first but it becomes easy as time goes on.
The reason I couldn't complete Cato Neimoidia, at least tonight, is because I got so lost during this final jumping section. I got all the way up and I didn't know where to go. I tried a bunch of different things that didn't seem to work.
So I kept having to jump all the way back to the top over and over again.
By the end I was just ranting at the tv. It was like I was both high and drunk. I had to stop the game there for the night to look how to continue and cool down.
I did find a nice little video that seems to show how to continue. I admit it looks rather simple to do. But I will cover that next time.
--------------------------------
All of Star Wars: The Force Unleashed II
But I am getting ahead of myself...
Cato Neimoidia is broken down into a few parts. I am glad to say that the saving mechanism in this game is much better than the first. I was able to stop the game and then restart where I had left off.
Starkiller goes to Cato Neimoidia to get Master Kota (his ally/friend from the last game). Of course the one holding Kota captive, Baron "OMG Your Voice Is Amazing" Tarko, doesn't want to let the Jedi Master go. This is why you have to fight in this level.
Most of the enemies you fight are run of the mill Stormtroopers that are just fun to take down. My personal favorite thing to do is use Force Lightning until my Force energy runs out and then I slice the survivors with my lightsaber.
There are other harder to kill troopers that I use Force Push on and then attack with my sabers. I find that makes them easier to take down. If you fight them with your sabers it's a little hard to do with them fighting back.
There are, again, those damn troopers that can fly. Luckily you do have long range attacks that can deal with them. I, of course, favor Force Lightning.
Finally, the little small people (like the ones that were taking C-3PO apart in The Empire Strikes Back) aren't anything to worry about. Force Lightning takes care of them easily and attacking them with your sabers you can do if you want to be mean (as there's nothing exactly badass about killing them).
There are puzzles in this game that you get a new power to complete. I believe it's called Force Vision. With it you are able to solve pretty simple puzzles using another Force power (Force Grab or Force Pull). The puzzles are interesting if only for the new Force Power you get.
There are a few sections where you have to use Force Dash so you don't get blasted by turrets. I had a few times during the first of these sections where I didn't realize which button you had to press and died. Then another time I seemed like I was on drugs and fell off the edge all by myself. Another time during this section it was pure chance that I ran into a crystal.
Finally, there are jumping sections. I don't remember jumping sections being a big part of the last game and not this complicated. For me, simple jumping provides a good challenge. But in this game they decided to make jumping as complicated as possible.
There are a few instances, in this part, that you get some simple jumping. But more often than not there are moving platforms.
One of these you have to use a Force Power to pull the platforms to you but if you wait too long they'll be so far away that you can't jump to them anymore. This ended up being a nice challenge and interesting.
The final bit of jumping I did...well, it was interesting. It involved moving platforms and so you had to time things just right without being able to turn the camera angle so you could clearly see your target. It is hard to do at first but it becomes easy as time goes on.
The reason I couldn't complete Cato Neimoidia, at least tonight, is because I got so lost during this final jumping section. I got all the way up and I didn't know where to go. I tried a bunch of different things that didn't seem to work.
So I kept having to jump all the way back to the top over and over again.
By the end I was just ranting at the tv. It was like I was both high and drunk. I had to stop the game there for the night to look how to continue and cool down.
I did find a nice little video that seems to show how to continue. I admit it looks rather simple to do. But I will cover that next time.
--------------------------------
All of Star Wars: The Force Unleashed II
Thursday, December 12, 2013
Star Wars: The Force Unleashed II (Kamino)
I'm going to try and make up for the fact that I am having video problems. I have recorded the latest parts of the Let's Plays and the final parts of the Terminator: The Sarah Connor Chronicles Season 1 Review Series and have had them recorded for a while now. The reason you haven't seen them all done is because my hard drive crashed and I haven't found a video editing software that I can use (if you have a suggestion feel free to contact me via Twitter or tumblr, links are on the side).
Now I am going to try and replace an actual Let's Play with me recounting how I experienced a game. This may or may not become a thing. If it does become a thing I will never do one of these 'recaps' of a game I am currently doing a Let's Play of.
Now let's get to the meat of the post...
I played the first Star Wars: The Force Unleashed game a few years back and only recently completed it thanks to cheat codes. When I had originally tried to complete it I played for a little over an hour and when I decided to stop before completing it I found my hard work undone. The saving feature was crap in that game and you had to complete a level for your progress to be saved.
Earlier this year I bought the second game in the series and put it away to play another day. I finally got to starting the game today. Now whenever I play a game on the Wii I have to time things correctly so Dad doesn't suddenly pop in and give unwanted commentary or start getting annoyed that I'm taking away from his tv time (plus, as those who've watched my previous Let's Plays know I like to use 'colorful' language).
Before I continue I will admit I am playing the game on Easy. I'm far from the best gamer and the easiest setting usually provides me with enough difficulty (and I play to enjoy myself anyways). If I replay this game I might use a tougher setting.
The main menu screen just looks awesome to me. The background of it is a city on Kamino. Kamino is the planet in Star Wars: Episode II Attack of the Clones where the Clone Troopers were created. So this immediately brings to the player's mind that the plot of this game involves a clone (or clones).
Having a clone plot in the sequel makes sense as the first game ended with Starkiller sort of dead. I'll state now that a few years back I read the novel version of this game. However, I don't clearly remember the events of the book and the game version could be different.
The actual game starts off with Darth Vader coming to visit Kamino. I don't admire Vader like the majority of the fandom, but he does look cool in this game.
It turns out he's visiting who you think is Starkiller and is quickly revealed to be a clone.
A training level is quickly set up for you to grasp the basic controls. In the original game there was a way for you to, no matter your progress in the game, go to a training section.
Now one reason I bought the first game was that I got to swing my Wii Controller around so I was sad to see that the sequel has you just press the A button to swing your lightsabers. This takes away from the fun of the game for me.
Of course there is still Force Lightning which I am extremely happy about. If there is once Force power I'd want to have it'd be Force Lightning. I know it's highly connected to the Dark Side but it is fucking awesome.
After the game figures you've figured the basic stuff out it goes to the next part of the plot. It turns out the Starkiller Clone (SC) has some of the original's memory. It remembers Juno (aka the love interest from the first game) and refuses to kill her. Darth Vader remarks that the weakness the original Starkiller had was emotions.
Shortly after Vader kills Juno it is revealed that it was just a robot with a hologram pretending to be her. SC decides that he doesn't want to be controlled/killed by Vader and so attempts to escape. With the character development from last game I am glad to not see the redemption plotline done the same way as before (even if SC is a clone).
I admit the waves of Stormtroopers were fun to kill. There were even special enemies that are pretty easy to take down if you use Force Lightning.
The hardest part of this level, at least for me, was the goddamn jumping shit. I mean...it was the most intense part of the level for me. If you fall during one part you have to restart the whole jumping process. I may have said harsh words to SC once or twice while completing this part. I'm not the most well co-ordinated person and so this part might have been difficult because of that.
There are also little puzzles such as pulling a switch while people try and kill you. My favorite one involves the use of Force Lightning. It's not difficult or challenging, but it's fun!
Throughout the level Darth Vader appears. He is there as a slight challenge and isn't part of a big boss battle. Vader is really there just to add a little tension since the short skirmishes with him don't last long.
One of the problems with the first game were the quick time events. Now I don't hate them as much as some, but a lot of cool battles weren't as exciting because of them in the first game.
In this game the same basic problem remains.
The skirmishes with Vader don't amount to much because of quick time events. And at the very end of the level there are two AT-STs which could've been an exciting battle but there were quick time events to fight them.
Now the scenes looked awesome, but if there's some action to be done in a game I want to be doing it. Not watching the scene onscreen.
So that's the first level of the game. It is a nice start and a good level to make sure you have the controls figured out.
---
All of Star Wars: The Force Unleashed II
Now I am going to try and replace an actual Let's Play with me recounting how I experienced a game. This may or may not become a thing. If it does become a thing I will never do one of these 'recaps' of a game I am currently doing a Let's Play of.
Now let's get to the meat of the post...
I played the first Star Wars: The Force Unleashed game a few years back and only recently completed it thanks to cheat codes. When I had originally tried to complete it I played for a little over an hour and when I decided to stop before completing it I found my hard work undone. The saving feature was crap in that game and you had to complete a level for your progress to be saved.
Earlier this year I bought the second game in the series and put it away to play another day. I finally got to starting the game today. Now whenever I play a game on the Wii I have to time things correctly so Dad doesn't suddenly pop in and give unwanted commentary or start getting annoyed that I'm taking away from his tv time (plus, as those who've watched my previous Let's Plays know I like to use 'colorful' language).
Before I continue I will admit I am playing the game on Easy. I'm far from the best gamer and the easiest setting usually provides me with enough difficulty (and I play to enjoy myself anyways). If I replay this game I might use a tougher setting.
The main menu screen just looks awesome to me. The background of it is a city on Kamino. Kamino is the planet in Star Wars: Episode II Attack of the Clones where the Clone Troopers were created. So this immediately brings to the player's mind that the plot of this game involves a clone (or clones).
Having a clone plot in the sequel makes sense as the first game ended with Starkiller sort of dead. I'll state now that a few years back I read the novel version of this game. However, I don't clearly remember the events of the book and the game version could be different.
The actual game starts off with Darth Vader coming to visit Kamino. I don't admire Vader like the majority of the fandom, but he does look cool in this game.
It turns out he's visiting who you think is Starkiller and is quickly revealed to be a clone.
A training level is quickly set up for you to grasp the basic controls. In the original game there was a way for you to, no matter your progress in the game, go to a training section.
Now one reason I bought the first game was that I got to swing my Wii Controller around so I was sad to see that the sequel has you just press the A button to swing your lightsabers. This takes away from the fun of the game for me.
Of course there is still Force Lightning which I am extremely happy about. If there is once Force power I'd want to have it'd be Force Lightning. I know it's highly connected to the Dark Side but it is fucking awesome.
After the game figures you've figured the basic stuff out it goes to the next part of the plot. It turns out the Starkiller Clone (SC) has some of the original's memory. It remembers Juno (aka the love interest from the first game) and refuses to kill her. Darth Vader remarks that the weakness the original Starkiller had was emotions.
Shortly after Vader kills Juno it is revealed that it was just a robot with a hologram pretending to be her. SC decides that he doesn't want to be controlled/killed by Vader and so attempts to escape. With the character development from last game I am glad to not see the redemption plotline done the same way as before (even if SC is a clone).
I admit the waves of Stormtroopers were fun to kill. There were even special enemies that are pretty easy to take down if you use Force Lightning.
The hardest part of this level, at least for me, was the goddamn jumping shit. I mean...it was the most intense part of the level for me. If you fall during one part you have to restart the whole jumping process. I may have said harsh words to SC once or twice while completing this part. I'm not the most well co-ordinated person and so this part might have been difficult because of that.
There are also little puzzles such as pulling a switch while people try and kill you. My favorite one involves the use of Force Lightning. It's not difficult or challenging, but it's fun!
Throughout the level Darth Vader appears. He is there as a slight challenge and isn't part of a big boss battle. Vader is really there just to add a little tension since the short skirmishes with him don't last long.
One of the problems with the first game were the quick time events. Now I don't hate them as much as some, but a lot of cool battles weren't as exciting because of them in the first game.
In this game the same basic problem remains.
The skirmishes with Vader don't amount to much because of quick time events. And at the very end of the level there are two AT-STs which could've been an exciting battle but there were quick time events to fight them.
Now the scenes looked awesome, but if there's some action to be done in a game I want to be doing it. Not watching the scene onscreen.
So that's the first level of the game. It is a nice start and a good level to make sure you have the controls figured out.
All of Star Wars: The Force Unleashed II
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