Saturday, December 21, 2013
Fringe: The Zodiac Paradox (Christa Faust)
Title: The Zodiac Paradox
Series: Fringe
Author: Christa Faust
Released: 2013
Rating: 3.5/6
Basic Plot: During an experiment William Bell and Walter Bishop accidentally bring the Zodiac Killer into our world. Now they must stop him.
-----------------------------------------------------------------------------------
After Fringe
I loved the show Fringe. Hell, I still do. My favorite character, hands down, was Walter Bishop. The hottest character for me was Peter Bishop. The one of the Fringe team that always seemed to be ignored was Astro...I mean Astrid Farnsworth. I am so thankful that the fan support was able to keep Fringe on-air for five seasons. So when I heard that there were going to be Fringe books I was excited. I was hoping they'd explore Walter after he went to the future with Michael, but we didn't get that. However, I don't hold that against them.
The Zodiac Killer
I like the real life references. The killer is called Alan and Graysmith is mentioned a few times. I like seeing the Fringe take on the Zodiac Killer. Adding him having radioactive powers and also being from the redverse just drew me in. I admit I'm a b-horror movie fan and a premise like this stimulated that love more than anything. However, I didn't like that a full resolution of the character wasn't given. Why was he radioactive? What mental problems did he have that made him kill people since it seemed he had to appease something?
Walter Bishop
Walter is my favorite character so I was glad to see him returning for this prequel series. Like in the tv series he's a funny character but with a good heart. However, I was expecting more of the Walter seen in the flashback episodes who was a little more heartless than the Walter we see in the majority of the tv series. This didn't bother me enough to hate the Walter in this novel.
Final Thoughts
I judged this book by trying to remove my expectations. I tried searching this on Fringepedia (the Fringe Wiki) to hopefully get a better idea of this book. However, it's not on there. I know on the Terminator Wiki some books aren't on the site as well as there not being enough info on other books. So if there are contradictions between what this book says and the Fringe tv show please tell me. While we don't get a great idea of who Alan actually is, we do get a reason for Walter and Bell to invent cortexiphan and start the cortexiphan trials.
Friday, December 20, 2013
The Hobbit: The Desolation of Smaug (2013)
Title: The Desolation of Smaug
Series: The Hobbit
Based on novel by J.R.R. Tolkien: The Hobbit
Director: Peter Jackson
Starring: Ian McKellen, Martin Freeman, and Richard Armitage
Rated: PG-13
Released: 2013
Personal Rating: 4/6
Oscars: N/A
Plot: The dwarves, along with Bilbo Baggins and Gandalf the Grey, continue their quest to reclaim Erebor, their homeland, from Smaug. Bilbo Baggins is in possession of a mysterious and magical ring.
------------------------------------
Unneeded Love Triangle
Now in a lot of stories nowadays there are love triangles. While sometimes they can work (my own love triangle in S and N is to show how Naz evolves during the series), a lot of times they're pointless like in the Twilight series in which you know Bela will end up with Edward. Never mind the fact that there are so many love triangles that people have grown sick of them. Enter Tauriel who is an original creation for this movie. She had the chance to be a kickass woman that needed no man or was in a relationship with someone. However, the studio made it so that there was a useless love triangle involving Tauriel, Legolas, and Kili. Don't they understand that the movie didn't need a love triangle, or any romance, for it to work?
Smaug
I am a dragon fangirl. I just love all the different types of dragons so a dragon being in this one was a big draw for me. And they did Smaug very well. The people who designed the dragon did an excellent job, but without Benedict Cumberbatch doing the voice and motion-capture it would mean nothing. How Smaug moves and talks is so creepy and yet enticing at the same time. I'm actually going to be sad to not see anymore Smaug after the next movie.
The Ending
I, and everyone else, knew that there was going to be a third movie. So I knew there was going to be a cliffhanger. However, this movie's ending felt more like it was taking place in the middle of a scene. I don't mind cliffhangers (well I have a love/hate relationship with them) and this one just didn't really do it for me.
Final Thoughts
I disagree completely with The Hobbit being made into three movies. The book is shorter than any one of the Lord of the Rings books. Three movies makes it clear that this is a cash grab. That being said...I will still see the final one. Visually these movies are just beautiful and there are enough good things to hold my interest. And I'm highly biased for this movie since there is a dragon and he's shown as something not easy to defeat. I'm hoping that the love triangle goes nowhere next movie as I'd prefer Tauriel to be on her own as to not dignify the love triangle with a 'satisfying' ending.
Wednesday, December 18, 2013
Star Wars: The Force Unleashed II (Cato Neimoidia Part 2)
I'm just sitting down after finish the Cato Neimoidia part. I feel good. A much different feeling than last night when I got lost for all eternity.
So here is what I thought of the last part of Cato Neimoidia...
I started off where I left off: at the jumping into madness part. The video I watched last night showed to jump to one place and then jump then dash to the ledge/entrance. I decided to not do that exactly, but I did jump and then dash. It took me two tries and I made it!
Oh, yeah!
The next few sections involved just the normal fighting. I don't know what one enemy is called but they are awesome and I'm glad I get to fight them without quick time events (except one that I can't figure out what the hell it's supposed to be doing). They're large and have a shield and then they explode when they die. Yeah, they're robots.
At the end of the level you get a look at the new enemies and...they're going to be both a pain in the ass and awesome to fight. At least that's what it looks like.
Back to the level itself: the big bad of the level is a Gorog. The entrance of the creature is just plain awesome. You're in the arena and Baron Sexyvoice says to release the Gorog. Then, in the arena, a rancor is released.
Now rancors are fearsome, but I know that they aren't Gorogs. Then a huge hand reaches at the rancor and the Gorog reveals itself. And holy shit is it big!
You have to harm each hand enough so that you can put a chain on each wrist. However, the wrists will heal and then you'll have to cause enough damage to try to put the chain on it again.
This would be very simple if not for the fact that the Gorog will attack you with its arms and, after the first wrist is restrained, other enemies will appear to attack you while you're trying to focus just on the Gorog.
After that is done you're not done with the Gorog as you have to rush through hallways full of Stormtroopers while the Gorog will attack you if you linger too long. You also seem to have to defeat each wave of troopers before you are allowed to continue down the hallway.
The final bit of the level has you throw your lightsabers to bring down some supports. I admit I don't use this ability that often (if at all) and so I had to look up how to do the move. Luckily the game will allow you to pause and see how to do certain moves.
You do get to use the Force Sight ability again to solve a puzzle. You have to defeat the enemies before you do since getting shot instantly turns off Force Sight.
There is a yellow crystal in the fire place and I would've missed it if I didn't love fire.
So what happens in the plot?
Starkiller finally gets to Kota and works to escape with him. The wisecracks between these two is just awesome.
During their escape the Baron gets eaten by the Gorog. Aw!
When Starkiller and Kota get back to the ship it's revealed that Juno's fate is unknown.
Kota wants Starkiller and himself to help the Rebellion. Starkiller, on the other hand, wants to go somewhere to find himself and search for Juno. Starkiller tells Kota that he's a clone and needs to figure things out while Kota is convinced Starkiller is the original and not a clone.
Kota's reaction to Starkiller's wants is strange as I'd think a Jedi would want a calm mind. Since having an unstable mind would mean you'd be closer to the Dark Side.
Starkiller drops Kota off on a space station (per the Jedi's request) and goes to Dagobah.
--------------------------------------------
All of Star Wars: The Force Unleashed II
Inbetween: The Incredible Burp 8
I had taken up jogging as it helped me control my emotions. It helped me calm down when I was stressed and it made all sense of loneliness go away. And I needed to pretend that I wasn't lonely and that I wasn't guilty of not helping to stop the Yeerks invading Earth.
But what could I really do? I still had Hereth illint after weeks of useless waiting. I couldn't morph and therefore couldn't fight. The Yeerk that had controlled me wasn't a high ranking one so I couldn't offer the Animorphs good intel.
I was jogging through the woods this morning before the sun had fully risen since not a lot of people chose to be out now. The fear of the killer of the week was high on people's minds. I kept track of the latest updates, but I would take death over this endless pain.
I thought of Cassie's caring words, Rachel's ego that was somehow reassuring, Marco's care that was somewhat hidden behind endless jokes, Jake's leadership that made me wonder who else could possibly lead the group like him, Tobias' curse of being in a hawk body and yet he still was a strong supporter of fighting against the Yeerks, and Ax...Ax was hard to describe. I didn't know which trait I would pick for him. Maybe the fact that he, among all the Animorphs, had been trained to fight before the group had formed.
I missed them but I couldn't go back. I'd be a danger to them. But wasn't I a danger to them without protection for myself? What if the Controller had been successful and captured me for infestation.
Wouldn't a group that knew how to handle my problem be better to stick with than no help at all? It wasn't like I could help myself.
I had avoided thinking about why I had abandoned the group. But now was past time to examine the reason. Was it because I was afraid? Had the Controller been right in saying I was just the 'usual trash' that was infested through the Sharing? Could that really be true?
As I continued to jog I thought about being afraid. Being away from the group was partly done out of fear, I admit. I feared for their safety from me. But was that really fair? What could my morphs really do if they decided to either flee or attack them?
I could spend most of my time in Tobias' meadow or at Ax's scoop and not be in any danger of exposing the group.
Logic was failing me when using the excuse of protecting the group being my reason for running away.
Then it came to me: I had run away because I was ashamed.
I was ashamed because I was now useless. I couldn't fight the Yeerks. Hell, some mornings I found myself morphing getting a glass of milk. I was disfigured, in a way. It would've been better if I had died with the Yeerk that had infested me.
Being rescued had just prolonged my suffering. I was now just as useless as I had been with a Yeerk inside my head.
Did I have a reason to fight like the others did? No. I had escaped and that was good enough for me. If Earth was fully invaded by the Yeerks I would be used to what happened next.
Either I would be infested or killed. Both options worked for me.
I knew why I hadn't told Ax the truth of where I was now: it was because I didn't want him to pity me. And I had seen him pity me last time we had talked. I didn't need that again until this was over. If it ever ended.
Seeing a bench I sat down to catch my breath. Jogging wasn't distracting me, it was making all my emotions so much worse. If I could have some beer maybe that would calm me down, but drinking alcohol would mean I couldn't fully keep my emotions in check. The last thing I needed was to be captured because I got too drunk in a bar and started morphing.
I tried to find my calm, but it was hard. I was never much into meditation before I had been captured. However, I was finding it easier than I thought to control my own emotions.
As the minutes passed by I found myself growing calmer and calmer. It was almost like I felt nothing and yet that was okay. It wasn't a depressing kind of nothing, but one where everything felt right.
I opened my eyes as I heard another jogger. Jumping off the bench I hid behind a bush and watched as the jogger went by. He didn't see me and I remained still for a few minutes calming myself again.
Even if he was a Controller he wouldn't have seen me and I wouldn't be infested. Everything was going to be okay.
-------------------------------------------------
All of Inbetween: The Incredible Burp
Inbetween tumblr
Tuesday, December 17, 2013
Star Wars: The Force Unleashed II (Cato Neimoidia Part 1)
I am not a big gamer but I usually don't get so pissed off at a game that I have to quit and look up what to do. Sure I'll get confused and worry that I'll never beat it, but I never usually get to the point of thinking I have found Hell on Earth.
But I am getting ahead of myself...
Cato Neimoidia is broken down into a few parts. I am glad to say that the saving mechanism in this game is much better than the first. I was able to stop the game and then restart where I had left off.
Starkiller goes to Cato Neimoidia to get Master Kota (his ally/friend from the last game). Of course the one holding Kota captive, Baron "OMG Your Voice Is Amazing" Tarko, doesn't want to let the Jedi Master go. This is why you have to fight in this level.
Most of the enemies you fight are run of the mill Stormtroopers that are just fun to take down. My personal favorite thing to do is use Force Lightning until my Force energy runs out and then I slice the survivors with my lightsaber.
There are other harder to kill troopers that I use Force Push on and then attack with my sabers. I find that makes them easier to take down. If you fight them with your sabers it's a little hard to do with them fighting back.
There are, again, those damn troopers that can fly. Luckily you do have long range attacks that can deal with them. I, of course, favor Force Lightning.
Finally, the little small people (like the ones that were taking C-3PO apart in The Empire Strikes Back) aren't anything to worry about. Force Lightning takes care of them easily and attacking them with your sabers you can do if you want to be mean (as there's nothing exactly badass about killing them).
There are puzzles in this game that you get a new power to complete. I believe it's called Force Vision. With it you are able to solve pretty simple puzzles using another Force power (Force Grab or Force Pull). The puzzles are interesting if only for the new Force Power you get.
There are a few sections where you have to use Force Dash so you don't get blasted by turrets. I had a few times during the first of these sections where I didn't realize which button you had to press and died. Then another time I seemed like I was on drugs and fell off the edge all by myself. Another time during this section it was pure chance that I ran into a crystal.
Finally, there are jumping sections. I don't remember jumping sections being a big part of the last game and not this complicated. For me, simple jumping provides a good challenge. But in this game they decided to make jumping as complicated as possible.
There are a few instances, in this part, that you get some simple jumping. But more often than not there are moving platforms.
One of these you have to use a Force Power to pull the platforms to you but if you wait too long they'll be so far away that you can't jump to them anymore. This ended up being a nice challenge and interesting.
The final bit of jumping I did...well, it was interesting. It involved moving platforms and so you had to time things just right without being able to turn the camera angle so you could clearly see your target. It is hard to do at first but it becomes easy as time goes on.
The reason I couldn't complete Cato Neimoidia, at least tonight, is because I got so lost during this final jumping section. I got all the way up and I didn't know where to go. I tried a bunch of different things that didn't seem to work.
So I kept having to jump all the way back to the top over and over again.
By the end I was just ranting at the tv. It was like I was both high and drunk. I had to stop the game there for the night to look how to continue and cool down.
I did find a nice little video that seems to show how to continue. I admit it looks rather simple to do. But I will cover that next time.
--------------------------------
All of Star Wars: The Force Unleashed II
But I am getting ahead of myself...
Cato Neimoidia is broken down into a few parts. I am glad to say that the saving mechanism in this game is much better than the first. I was able to stop the game and then restart where I had left off.
Starkiller goes to Cato Neimoidia to get Master Kota (his ally/friend from the last game). Of course the one holding Kota captive, Baron "OMG Your Voice Is Amazing" Tarko, doesn't want to let the Jedi Master go. This is why you have to fight in this level.
Most of the enemies you fight are run of the mill Stormtroopers that are just fun to take down. My personal favorite thing to do is use Force Lightning until my Force energy runs out and then I slice the survivors with my lightsaber.
There are other harder to kill troopers that I use Force Push on and then attack with my sabers. I find that makes them easier to take down. If you fight them with your sabers it's a little hard to do with them fighting back.
There are, again, those damn troopers that can fly. Luckily you do have long range attacks that can deal with them. I, of course, favor Force Lightning.
Finally, the little small people (like the ones that were taking C-3PO apart in The Empire Strikes Back) aren't anything to worry about. Force Lightning takes care of them easily and attacking them with your sabers you can do if you want to be mean (as there's nothing exactly badass about killing them).
There are puzzles in this game that you get a new power to complete. I believe it's called Force Vision. With it you are able to solve pretty simple puzzles using another Force power (Force Grab or Force Pull). The puzzles are interesting if only for the new Force Power you get.
There are a few sections where you have to use Force Dash so you don't get blasted by turrets. I had a few times during the first of these sections where I didn't realize which button you had to press and died. Then another time I seemed like I was on drugs and fell off the edge all by myself. Another time during this section it was pure chance that I ran into a crystal.
Finally, there are jumping sections. I don't remember jumping sections being a big part of the last game and not this complicated. For me, simple jumping provides a good challenge. But in this game they decided to make jumping as complicated as possible.
There are a few instances, in this part, that you get some simple jumping. But more often than not there are moving platforms.
One of these you have to use a Force Power to pull the platforms to you but if you wait too long they'll be so far away that you can't jump to them anymore. This ended up being a nice challenge and interesting.
The final bit of jumping I did...well, it was interesting. It involved moving platforms and so you had to time things just right without being able to turn the camera angle so you could clearly see your target. It is hard to do at first but it becomes easy as time goes on.
The reason I couldn't complete Cato Neimoidia, at least tonight, is because I got so lost during this final jumping section. I got all the way up and I didn't know where to go. I tried a bunch of different things that didn't seem to work.
So I kept having to jump all the way back to the top over and over again.
By the end I was just ranting at the tv. It was like I was both high and drunk. I had to stop the game there for the night to look how to continue and cool down.
I did find a nice little video that seems to show how to continue. I admit it looks rather simple to do. But I will cover that next time.
--------------------------------
All of Star Wars: The Force Unleashed II
Monday, December 16, 2013
Shipping Confessions: Miloe (Revolution)
I return even though the last time I posted a Shipping Confession it was all the way back in July. However, I still ship the ship that I mentioned in the last Shipping Confession. With the recent episodes I couldn't help but continuing to ship it.
I usually never pair people up in the first episode and usually I never ship them that hard. For some reason, though, I decided to ship this pair together by the end of the first episode. This defies logic as, well, they didn't really spend that much screen time together in the pilot.
What is this ship that took my shipper heart to a new level?
Miloe (aka the shipping name between Miles Matheson and Sebastian 'Bass' Monroe). I believe this has become one of the popular ships of the series, but I started before I knew about all the Miloe love. I know it's a little pompous for me to say that I started shipping Miloe 'before it was cool', but that's the truth.
Since I already talked about Miles in the last Shipping Confessions, I'll skip right to Monroe.
Monroe is the big bad of the first season and we see him in a negative light. Miles and him started the Monroe Republic since the world had gone to shit after the power went out. People were acting like savages so Monroe, with leadership from Miles, built the Republic.
However, something changed in Miles and he wanted out. After Miles left, Monroe seemed to go deeper and deeper into insanity. It's almost like without Miles, Monroe can't exist. At least not as a good leader.
Monroe and Miles meet up before the Season 1 Finale and Miles couldn't kill Monroe. Like, even though Miles won't fight for Monroe, he still cares too much to kill the man.
In Season 2 we get a more human Monroe. By that I mean he isn't the big bad. You get to see him redeeming himself by helping out our heroes.
This pairing is one of those that is broken. Miles has moved on but still has feelings for his old friend and Monroe needs Miles in order to keep his own sanity. I don't think it's any coincidence that Monroe went crazy after Miles left.
Not only did Miles leave him, Miles tried to kill him. Monroe puts so much faith in Miles to help him hold on that when he's gone, Monroe has to struggle to move on.
And why did Monroe help Charlie? Among other reasons, to prove to Miles that he is still a good man. That whatever other evils Monroe has done, he still loves Miles dearly. That he will team up with whomever Miles wants just to keep his lover close by.
But why does Miles continue to love Monroe? Love is one of those things that can't be easily explained. It's not something you can ever fully understand. Part of Miles knows he shouldn't still care for Monroe after all the man has done, but he can't help himself. Even when given the option to kill Monroe for the greater good, he can't.
I dearly hope Miloe will be explored as the series goes on, even if it doesn't become canon. More Miloe will either happen in flashbacks, in the present time of the series, or in mentions depending what happens in the second part of Season 2.
What ship will I talk about in the next Shipping Confessions? It is from The Avengers and involves two scientists. I was debating doing this one or another but decided on The Avengers ship because it forms the basis for why I ship the other.
-----------------------------------------------
Shipping Confessions Table of Contents
Sunday, December 15, 2013
Animorphs Re-Read: #4 The Message (Chapters 1-4)
Chapter 1
This book is narrated by Cassie.
The book begins with the recap. This is nice as it allows new readers to start anywhere in the series and get the gist of what is going on. However, for older readers it becomes redundant. I don't mind, though. It just adds to the magic that is Animorphs.
Cassie transitions from the recap to the current night.
Cassie talks about how she's about to morph a squirrel. She also takes time out of the novel to talk about what her parents do for a living.
Cassie says she's in the Rehabilitation Clinic (aka her family's barn). She talks about where different animals are in the barn as well as a room or two.
Cassie describes how scared a squirrel is and that when she morphs one all that fear will be part of her. That she will have to control it since when you morph you get some of the animal instincts. One plus side of that is you don't have to worry about how to move while in morph, the downside is that sometimes animals have really strong instincts.
Cassie says the reason she's going to morph a squirrel is to find out what has been killing animals (aka patients). She mentions that she's been having very odd dreams.
I can see why Tobias would be having these dreams (is revealed later that he is), but not Cassie. Tobias is Elfangor's son so him receiving the dreams seems natural, but Cassie isn't related to any Andalite. Though maybe this is to show that she's connected to animals.
If anyone wants to show me a fic where it's foreshadowing that she'll fall in love with, and marry, an Andalite please do. Her falling in love with a female Andalite would be even better.
Cassie comforts a squirrel in her hands. She talks about how some morphs are awesome and others aren't that great. She references the trout morph from the previous book.
She also shows a tactic she uses when morphing. Before she morphs she imagines what it'd be like being the animal. Nice one!
As Cassie morphs the squirrel she is morphing is so afraid that he runs back into his cage and closes the door. Cassie tells the reader to believe her. I don't know why, but believing a squirrel would do that is a little harder than believing in aliens.
Cassie finds out that the squirrel mind is like someone on coffee. Very alert and very hyper.
Then she gets scared as she realizes that predators are all around her.
Chapter 2
The chapter begins with Cassie being overtaken by the mind of the squirrel. She can't control the morph and is running around since there are predators all around her. You know, since she is in a rehabilitation clinic for animals.
Cassie sees a nut and gets excited because this is her nut. This is hers and no one can get it from her. I like when the kids lose control of a morph so you can really see what an animal thinks like.
While Cassie doesn't have control of her morph, Tobias arrives. She says that she isn't stable enough to react like she normally would to him. Her squirrel brain just registers him as a predator and so she runs.
Huh, it seems Cassie is aware enough to know she has to do something but she allows the squirrel side of her to make the decision.
Cassie describes the feeling of running on a wall while in squirrel morph. It's a great description, but she does the 'if you have never, but of course you haven't' thing again. It's funny and seems to be an Animorphs thing I have forgotten about.
Cassie describes the feeling as strange.
Tobias lands on a rafter and Cassie tries to stay still. For anyone who hasn't met me offline (aka most of you reading this), you won't know how much I connect to her about this. I can hardly stay still. Some part of me will usually always be twitching and I really have to focus to stay still.
Cassie discovers the same problem I have and runs again.
As Cassie runs she sees what creature had been killing patients. A fox!
The bad news is that Tobias saw her, doesn't seem to know she's in morph, and is swooping down to get her.
Cassie realizes she doesn't have time to slowly learn to control her morph. She has to do so right now!
Tobias dives towards her but is startled by the noises that the animals make. Cassie is able to escape his attack but falls towards the fox.
Cassie yells for help and Tobias is surprised that she's in squirrel morph. You know, Cassie, maybe warning him before you morphed would've been a good idea. Maybe tell him a day or two in advance. Because he does eat squirrels, you know?
As Cassie tries to keep away from the fox Tobias complains about Cassie not saying she was in morph. Saying that he was considering eating her before he knew. She says that she didn't have time and it appears as she doesn't want to hear any complaints.
Tobias is annoyed that he has to save her sorry squirrel ass, but does so and scares the fox away. He then questions why Cassie is up at this hour of the night in a squirrel morph.
Cassie explains that she didn't know what was killing the patients and so decided to morph squirrel. Tobias finds that he can't hate someone who is trying to rescue birds.
I like that she makes a small joke about him being stuck in hawk form as a complaint I had in the last book was how all the Animorphs (minus Marco) were too scared to joke around with Tobias. And having people joke around with you can help you deal with certain situations.
Oooh! Jake has a picture of Cassie feeding an animal a pill and he doesn't want another picture of her because that picture is good enough! Aw!
Tobias and Cassie notice Cassie's father coming and Tobias points out that she still has a tail. Luckily her dad isn't too observant and when he goes to double check the tail is gone.
At the end of the chapter it's revealed that both Tobias and Cassie are having the same dream. The plot thickens!
Chapter 3
It seems Cassie and Tobias are asking the others if they've been having the same dream since Marco starts talking about his recent dreams. None of which are the same dream as Cassie and Tobias'.
![]() |
| Buffy the Vampire Slayer fans will get how this pic connects to dreams and possibly this post. |
Cassie describes Rachel's room as being fashionable. Rachel's character is not only a warrior but the pretty girl that is into fashion. Cassie notices that the quotes on Rachel's bulletin board reflect their new lives and how Xena Warrior Princess has adapted to it.
Cassie remarks how their lives had become full of paranoia since anyone could be the enemy.
This must be very hard on the children since they are thirteen years old. They are barely grown up at all and they have to deal with not being able to trust anyone outside of the group. Cassie can't go and ask her parents what to do.
Cassie remarks on how each Animorph had reacted to the news. She then goes about how she has a crush on Jake. I'm so glad that they end up with married by the end of the series. With Marco as the Best Man and Rachel as the Maid of Honor.
God, I'm so glad I can deny anything I want to.
Cassie makes a remark that Marco is 'kind of cute' but he isn't her type. Maybe she has a really tiny crush on him?
She goes on to talk about how he doesn't want to be an Animorph but seems to be the most level headed out of them. This is how Marco isn't a one-sided character. He doesn't like the war, but he will still fight and make sure everyone remains safe.
I love Rachel. I can't remember how much I liked her when I originally read the series, but I really admire her now. I think it's because now I have experienced a lot more of how women are usually portrayed in fiction. So having a character like Rachel is just something really special.
Yeah, my first fandom sort of spoiled me.
Cassie describes Rachel as pretty much fearless but admits her best friend might be afraid. But her appearance is that she fearless.
The description of Rachel as beautiful but deadly is done again. Cassie thinks that the war with the Yeerks fits Rachel very well. And that Rachel enjoys the violence.
Rachel tries to change the subject of dreams since she doesn't believe in them but Jake pulls a videocassette from his bag and now I feel old.
Marco jokes about watching a movie. Jake is quick to correct him and say it's the late night news from the previous night. Marco makes a joke about watching Mister Rogers' Neighborhood. They go downstairs to watch the tape.
Marco and Tobias joke with each other while they go downstairs. I love seeing Marco and Tobias mess around with each other.
When they are downstairs Jake briefly explain what's on the tape before playing it. It turns out some of an Andalite ship had washed onto a beach. After Jake is done explaining Cassie faints. I like how she mentions how she doesn't care that Jake catches her as that shows how out of it she is.
AW!
Chapter 4
Cassie is caught up in a vision of falling into the sea and there is a voice telling her to come towards it. I know I mentioned this already but: why is Cassie getting the visions? Is her connection to Ax (and Andalites in general) the reason why she fights?
When Cassie awakes Jake is beside her, Rachel wants to call and ambulance, and Marco doesn't agree with Rachel since he thinks that's a dangerous idea. Once it's assured that Cassie is alright, they focus on Tobias who looks dead.
Don't worry, he doesn't die. Nothing in canon contradicts that so that's what I choose to believe!
Rachel wants to call 911 so Tobias can be helped, but Jake points out that 911 couldn't help Tobias. Luckily Tobias quickly wakes up. The hawk mind takes over at first but then he takes control of his body.
The Animorphs discuss what just happened. Cassie and Tobias had the same dream but they could hear a voice this time. The others could actually feel something.
Jake thinks that what Cassie and Tobias think of as dreams are actually a form of communication. The group decides that what Cassie and Tobias are hearing isn't human. They then start throwing ideas of what might be communicating with the duo.
Rachel thinks that a Yeerk is trying to communicate with the group which makes no sense. When has it ever been hinted at that they could communicate that way and why would Rachel think it was a Yeerk? I know she could be thinking of a trap but still...
Tobias and Cassie connect the 'voice' to that of Elfangor, the Andalite that gave them their morphing ability.
The book then goes to recap that Elfangor revealed the truth about the Yeerks and gave them the ability to fight them.
Rachel makes a comment to Marco about Elfangor's sacrifice not being something that he'd understand. Now Marco is the most reluctant Animorph and he's an odd combination of both reluctant and wanting to protect the others. He doesn't want to fight but he seems to think he has to protect Jake from doing something extremely stupid.
So Marco replies that he does know what Elfangor's sacrifice means.
Rachel then states that if there's an Andalite she's going to help them. This is funny since, later on in the series, you learn that Andalites aren't saints.
In fact, they can be big jackasses with thinking that they are superior to everyone else. However, the Andalites aren't all bad and they are fighting against the Yeerks.
Cassie, Jake, Tobias, and even Marco agree to rescue the Andalite.
---------------------------------------------------
Animorphs Re-Read Table of Contents
Saturday, December 14, 2013
Unboxing (Parts 1-3)
I start unboxing my old books and put them into a new container.
--------------------------
All of Unboxing
--------------------------
All of Unboxing
Friday, December 13, 2013
Total Recall (2012)
Title: Total Recall
Remake of: Total Recall (released in 1990)
Based on the Short Story by Philip K. Dick: We Can Remember It For You Wholesale
Director: Len Wiseman
Starring: Colin Farrell, Bokeem Woodbine, and Bryan Cranston
Rated: PG-13
Released: 2012
Personal Rating: 4/6
Oscars: N/A
Plot: A factory worker, Douglas Quaid, begins to suspect that he is a spy after visiting Rekall - a company that provides its clients with implanted fake memories of a life they would like to have led - goes wrong and he finds himself on the run.
-------------------------------------------------------------------------------
The Nostalgia Factor
I am one of the few who have seen this movie, but haven't seen the original in full. Now before you fanboys and fangirls attack me, just know I didn't watch a lot of films in my youth. I was a much bigger bookworm. However, I am familiar with the original and all the marks it has left through the years. So I know how much fans of the old film must view this remake. But this movie is good on its own merits.
No Mars
Yes, there is no Mars in this film. And that really doesn't make it bad. From what I've seen and heard of the original movie, the whole movie had a rebellion plot. Guess what? This movie keeps up with the secret agent part and him going to the rebel's base. Plus the big bad of the movie is Walter White! Er...Bryan Cranston.
Special Effects
This movie just looked beautiful to me. The ships as well as every little thing. I am aware of the fact that looking good isn't the mark of a good movie. But it's wonderful nonetheless. It doesn't look like the original and that's not a bad thing. Having better special effects is a plus. However, I remember the original doing a better job at making the worlds looking worn down (or that could be the poorer film quality).
Final Thoughts
I realize that remakes are always judged more harshly than most movies. The fanbase from the original is extremely picky about what it wants. It is the rare remake that exceeds the original. I don't think it's always because the remake is bad, but the fanbase of the original is against people messing with their baby. The remake of Total Recall is good on its own merits. One change is that there, from what I've heard from people more familiar with the original than me, is less ambiguity in this film than the original. However, there are still moments where you are made to question if our leading man is dreaming everything or not.
Thursday, December 12, 2013
Star Wars: The Force Unleashed II (Kamino)
I'm going to try and make up for the fact that I am having video problems. I have recorded the latest parts of the Let's Plays and the final parts of the Terminator: The Sarah Connor Chronicles Season 1 Review Series and have had them recorded for a while now. The reason you haven't seen them all done is because my hard drive crashed and I haven't found a video editing software that I can use (if you have a suggestion feel free to contact me via Twitter or tumblr, links are on the side).
Now I am going to try and replace an actual Let's Play with me recounting how I experienced a game. This may or may not become a thing. If it does become a thing I will never do one of these 'recaps' of a game I am currently doing a Let's Play of.
Now let's get to the meat of the post...
I played the first Star Wars: The Force Unleashed game a few years back and only recently completed it thanks to cheat codes. When I had originally tried to complete it I played for a little over an hour and when I decided to stop before completing it I found my hard work undone. The saving feature was crap in that game and you had to complete a level for your progress to be saved.
Earlier this year I bought the second game in the series and put it away to play another day. I finally got to starting the game today. Now whenever I play a game on the Wii I have to time things correctly so Dad doesn't suddenly pop in and give unwanted commentary or start getting annoyed that I'm taking away from his tv time (plus, as those who've watched my previous Let's Plays know I like to use 'colorful' language).
Before I continue I will admit I am playing the game on Easy. I'm far from the best gamer and the easiest setting usually provides me with enough difficulty (and I play to enjoy myself anyways). If I replay this game I might use a tougher setting.
The main menu screen just looks awesome to me. The background of it is a city on Kamino. Kamino is the planet in Star Wars: Episode II Attack of the Clones where the Clone Troopers were created. So this immediately brings to the player's mind that the plot of this game involves a clone (or clones).
Having a clone plot in the sequel makes sense as the first game ended with Starkiller sort of dead. I'll state now that a few years back I read the novel version of this game. However, I don't clearly remember the events of the book and the game version could be different.
The actual game starts off with Darth Vader coming to visit Kamino. I don't admire Vader like the majority of the fandom, but he does look cool in this game.
It turns out he's visiting who you think is Starkiller and is quickly revealed to be a clone.
A training level is quickly set up for you to grasp the basic controls. In the original game there was a way for you to, no matter your progress in the game, go to a training section.
Now one reason I bought the first game was that I got to swing my Wii Controller around so I was sad to see that the sequel has you just press the A button to swing your lightsabers. This takes away from the fun of the game for me.
Of course there is still Force Lightning which I am extremely happy about. If there is once Force power I'd want to have it'd be Force Lightning. I know it's highly connected to the Dark Side but it is fucking awesome.
After the game figures you've figured the basic stuff out it goes to the next part of the plot. It turns out the Starkiller Clone (SC) has some of the original's memory. It remembers Juno (aka the love interest from the first game) and refuses to kill her. Darth Vader remarks that the weakness the original Starkiller had was emotions.
Shortly after Vader kills Juno it is revealed that it was just a robot with a hologram pretending to be her. SC decides that he doesn't want to be controlled/killed by Vader and so attempts to escape. With the character development from last game I am glad to not see the redemption plotline done the same way as before (even if SC is a clone).
I admit the waves of Stormtroopers were fun to kill. There were even special enemies that are pretty easy to take down if you use Force Lightning.
The hardest part of this level, at least for me, was the goddamn jumping shit. I mean...it was the most intense part of the level for me. If you fall during one part you have to restart the whole jumping process. I may have said harsh words to SC once or twice while completing this part. I'm not the most well co-ordinated person and so this part might have been difficult because of that.
There are also little puzzles such as pulling a switch while people try and kill you. My favorite one involves the use of Force Lightning. It's not difficult or challenging, but it's fun!
Throughout the level Darth Vader appears. He is there as a slight challenge and isn't part of a big boss battle. Vader is really there just to add a little tension since the short skirmishes with him don't last long.
One of the problems with the first game were the quick time events. Now I don't hate them as much as some, but a lot of cool battles weren't as exciting because of them in the first game.
In this game the same basic problem remains.
The skirmishes with Vader don't amount to much because of quick time events. And at the very end of the level there are two AT-STs which could've been an exciting battle but there were quick time events to fight them.
Now the scenes looked awesome, but if there's some action to be done in a game I want to be doing it. Not watching the scene onscreen.
So that's the first level of the game. It is a nice start and a good level to make sure you have the controls figured out.
---
All of Star Wars: The Force Unleashed II
Now I am going to try and replace an actual Let's Play with me recounting how I experienced a game. This may or may not become a thing. If it does become a thing I will never do one of these 'recaps' of a game I am currently doing a Let's Play of.
Now let's get to the meat of the post...
I played the first Star Wars: The Force Unleashed game a few years back and only recently completed it thanks to cheat codes. When I had originally tried to complete it I played for a little over an hour and when I decided to stop before completing it I found my hard work undone. The saving feature was crap in that game and you had to complete a level for your progress to be saved.
Earlier this year I bought the second game in the series and put it away to play another day. I finally got to starting the game today. Now whenever I play a game on the Wii I have to time things correctly so Dad doesn't suddenly pop in and give unwanted commentary or start getting annoyed that I'm taking away from his tv time (plus, as those who've watched my previous Let's Plays know I like to use 'colorful' language).
Before I continue I will admit I am playing the game on Easy. I'm far from the best gamer and the easiest setting usually provides me with enough difficulty (and I play to enjoy myself anyways). If I replay this game I might use a tougher setting.
The main menu screen just looks awesome to me. The background of it is a city on Kamino. Kamino is the planet in Star Wars: Episode II Attack of the Clones where the Clone Troopers were created. So this immediately brings to the player's mind that the plot of this game involves a clone (or clones).
Having a clone plot in the sequel makes sense as the first game ended with Starkiller sort of dead. I'll state now that a few years back I read the novel version of this game. However, I don't clearly remember the events of the book and the game version could be different.
The actual game starts off with Darth Vader coming to visit Kamino. I don't admire Vader like the majority of the fandom, but he does look cool in this game.
It turns out he's visiting who you think is Starkiller and is quickly revealed to be a clone.
A training level is quickly set up for you to grasp the basic controls. In the original game there was a way for you to, no matter your progress in the game, go to a training section.
Now one reason I bought the first game was that I got to swing my Wii Controller around so I was sad to see that the sequel has you just press the A button to swing your lightsabers. This takes away from the fun of the game for me.
Of course there is still Force Lightning which I am extremely happy about. If there is once Force power I'd want to have it'd be Force Lightning. I know it's highly connected to the Dark Side but it is fucking awesome.
After the game figures you've figured the basic stuff out it goes to the next part of the plot. It turns out the Starkiller Clone (SC) has some of the original's memory. It remembers Juno (aka the love interest from the first game) and refuses to kill her. Darth Vader remarks that the weakness the original Starkiller had was emotions.
Shortly after Vader kills Juno it is revealed that it was just a robot with a hologram pretending to be her. SC decides that he doesn't want to be controlled/killed by Vader and so attempts to escape. With the character development from last game I am glad to not see the redemption plotline done the same way as before (even if SC is a clone).
I admit the waves of Stormtroopers were fun to kill. There were even special enemies that are pretty easy to take down if you use Force Lightning.
The hardest part of this level, at least for me, was the goddamn jumping shit. I mean...it was the most intense part of the level for me. If you fall during one part you have to restart the whole jumping process. I may have said harsh words to SC once or twice while completing this part. I'm not the most well co-ordinated person and so this part might have been difficult because of that.
There are also little puzzles such as pulling a switch while people try and kill you. My favorite one involves the use of Force Lightning. It's not difficult or challenging, but it's fun!
Throughout the level Darth Vader appears. He is there as a slight challenge and isn't part of a big boss battle. Vader is really there just to add a little tension since the short skirmishes with him don't last long.
One of the problems with the first game were the quick time events. Now I don't hate them as much as some, but a lot of cool battles weren't as exciting because of them in the first game.
In this game the same basic problem remains.
The skirmishes with Vader don't amount to much because of quick time events. And at the very end of the level there are two AT-STs which could've been an exciting battle but there were quick time events to fight them.
Now the scenes looked awesome, but if there's some action to be done in a game I want to be doing it. Not watching the scene onscreen.
So that's the first level of the game. It is a nice start and a good level to make sure you have the controls figured out.
All of Star Wars: The Force Unleashed II










































